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               Plasm
                is a series of interactive art installations investigating novel methods of human 
                interaction with artificial life forms. This series is the result of ongoing 
                artistic collaboration between Rob Myers and Peter Broadwell, with other 
                members of the Plasmatics team. The initial piece, Plasm: A Fish Sample, 
                was proposed and installed in 1985; subsequent installations in the series 
                have followed every few years. 
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               Plasm: In the Breeze.
                Swinging out over a synthesized creek, viewers stir up the 
                artificial life forms therein. Engaging kinesthetic immersion takes place 
                within themed surroundings, where two rope swings track the participants' 
                position using linear position sensors mounted at the pivot point, 20' 
                overhead. 
              Installed at SIGGRAPH 
                2000 Emerging Technologies Gallery, New Orleans, 2000 and at ACM1, San 
                Jose, 2001. Peter Broadwell, Rob Myers, Darren Gibbs, Becky Fuson, Delle 
                Maxwell 
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               Plasm: Not a Crime. 
                Participants create and share their images securely, without resorting 
                to illegal encryption, in a visual encounter with chaffing and winnowing. 
                Each image submitted is shattered into thousands of miniscule tagged packets 
                and churned out into the transmission flow of billions of internet packets. 
                A recovery key card is printed for each submitted image. At remote retrieval 
                stations, the key card is optically scanned for the ID used to winnow 
                matching packets out of the passing internet flow, reassembling the secret 
                image from the chaotic flux. 
              Installed at Ars 
                Electronica 98, Linz, Austria, 1998.  
                Peter Broadwell, Rob Myers, Becky Fuson, Delle Maxwell, 
                Alicia Bissinger 
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               Plasm: Yer Mug. 
                A 50's themed diner provides the setting for an interactive encounter with disturbing 
                denizens in the virtual mirror across the counter. On-screen breakfast 
                reassembles itself into characters who react to the customers' every move. 
                Behavioral "bacon", "eggs", and "toast" 
                a-life elements are motivated via optical recognition triggers, force 
                sensing stools and counter. 
              Installed at SIGGRAPH '96 Digital Bayou, New Orleans, 1996.  
                Rob Myers, Peter Broadwell, Becky Fuson  
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               Plasm: A Country Walk.
                A custom force-feedback leash is used to walk a virtual 
                dog down an endlessly unfolding country lane. The simulation is driven by 
                the 3DO game console's low-cost rendering hardware, with rear-screen projection 
                filling the participant's view.  
              Installed at ISEA '94, Helsinki, Finland, 1994.  
                Peter Broadwell, Rob Myers, Becky Fuson, Lieven Leroy 
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               Plasm: Above the Drome.
                Three networked skyboards equip visitors to surf freely throughout 
                a shared virtual space. Each fiberglass skyboard is a custom full-body 
                input device, with force-sensing resistors driving the flight simulation 
                for the occupant's on-screen avatar. A large rear-screen projection in 
                front of each skyboard renders the cumulative adventures of all three 
                surfers in a common, infinitely wrapping space, as they dive below the 
                waves to slalom through the fishes, or soar overhead to trail confetti 
                across the sky. 
              Installed at SIGGRAPH '91 Tomorrow's Realities Gallery, Las Vegas, 1991,
                and again by invitation 
                at La Villette Museum of Science and Technology, Paris, France, 1992.  
                Peter Broadwell, Rob Myers, Ron Fischer, Becky Fuson 
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               Plasm: A Nano Sample. 
                A large, empty room becomes the portal into an alternate 
                universe, explored via two monitors pushed about on rolling stands. When 
                viewed through the screen of each exploratory vehicle, clouds of passive 
                brass flakes are swirled and grasped by unseen winds flowing through the 
                space, while being herded and chipped off by the intrusive observation 
                vehicles. A variety of different object systems (flying carpet, chaotic 
                vortex, growing plant structures) compete to populate themselves with 
                the shared inventory of flakes, snatched on the fly by conflicting attractors. 
                Input tracking is performed by optical detection of infrared LCDs mounted 
                on the rolling monitor stands. 
              >Installed at the 
                SIGGRAPH '88 Art Show, Atlanta, 1988.  
                Rob Myers, Peter Broadwell, Eva Manolis, Bruce Karsh 
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               Plasm: A Fish Sample. 
                The initial installation in the Plasm series, this piece 
                was inspired by Allen Kay's talk on artificial life forms and simulated 
                ecologies at SIGGRAPH the preceding year. A 
                real-world living room setting, complete with sofa, coffee table, potted 
                palm, and fishing magazines, features a virtual aquarium populated with 
                two species of artificial life forms. An object-based behavior system 
                controls reproduction, predation, and a host of other unexpected activities. 
              Installed at the SIGGRAPH '85 Art Show, San Francisco, 1985
                and at the SIGGRAPH '86 Art Show Retrospective, Dallas, 1986.  
                Rob Myers, Peter Broadwell, Robin Schaufler 
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